Touch Rugby Six Week Lesson Overview KS1 and KS2
A six-week primary-school overview linking fundamental movement skills, teamwork, Touch Rugby techniques and progressive game activities.
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Product information, coaching resources and lesson plans available to download.
Programmes, lesson plans and coaching resources to support PE and school sport.
A six-week primary-school overview linking fundamental movement skills, teamwork, Touch Rugby techniques and progressive game activities.
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A six-week plan for Years 5 and 6, combining movement skills, Touch Rugby techniques, small-sided activities and game progressions.
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A six-week secondary-school overview progressing Touch Rugby skills, tactical understanding, teamwork and game rules through structured lessons.
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An eight-week secondary-school teaching programme covering Touch Rugby skills, tactics, rules, lesson activities and assessment.
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Explains primary-school Touch Rugby formats, activity festivals, skill development and inclusive adaptations for different groups of pupils.
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Provides secondary-school Touch Rugby formats, activity festival guidance, skill development and adaptations to support inclusive participation.
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Introduces Mini Squash with age-appropriate equipment, simple activities, a 20-minute starter lesson and essential safety guidance.
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A coaching manual covering equipment, safety, lesson planning and progressive putting, chipping, pitching and full-shot drills and games.
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Outlines recommended coaching qualifications, safeguarding, insurance and training standards for adults coaching children and young people.
Download PDFReady-to-use activity cards, games and practical resources for PE and school sport.
Develops coordination and spatial awareness through imaginative garden-themed games involving movement, ball control and navigating obstacles.
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Develops controlled movement at speed through firefighter-themed activities involving running, throwing, balance and teamwork.
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Develops agility and varied movement through a “We’re Going on a Bear Hunt†adventure using imaginative storytelling and movement challenges.
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Builds ball control and kicking skills through dog-themed games, dribbling challenges, retrieval activities and partner exercises.
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Develops travelling skills, including galloping and navigating space, through castle-themed games featuring dragons, obstacles and movement challenges.
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Explores jumping, controlled landings and expressive movement through seasonal weather themes, music, scarves and creative dance games.
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Primary-school coaching cards covering Touch Rugby skills, fundamental movement, teamwork, basic tactics and progressive games.
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Age-specific Touch Rugby activities for Years 5 and 6, progressing the Super 6 skills through structured practice and games.
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Secondary-school coaching cards developing Touch Rugby techniques, tactical understanding, decision-making, teamwork and competitive game play.
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Introduces Goalball through a ready-to-use session plan covering objectives, defensive and attacking techniques, court layout and equipment.
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A visual introduction to five-a-side handball rules, including movement, passing, scoring, restarts and common fouls.
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Introduces Try Handball for beginners and returning players, explaining its inclusive approach, session benefits and recommended starter equipment.
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Twelve practical activities using sports equipment to develop young children’s coordination, balance, aiming, reaction skills and creative movement.
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Discover individual and group balloon games that develop hand-eye coordination, spatial awareness, balance and teamwork.
Download PDFRules, regulations and helpful reference information for a range of sports and activities.
A practical guide to Super 6s Touch Rugby, covering pitch setup, gameplay, scoring, touches, changeovers and school festival rules.
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A guide to organising and playing school Touch Rugby festivals, including pitch setup, team formats, scoring, restarts and adapted rules.
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A secondary-school resource combining Touch Rugby rules with practical exercises, coaching activities and skill-development sessions for Key Stages 3 and 4.
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The official Kin-Ball Sport rulebook, covering gameplay, equipment, teams, officials, scoring, faults and competition procedures.
Download PDFProduct information sheets and practical guides for equipment and games.
Explains the playing area, team setup, scoring rules, fouls and restarts for this unusual foot-powered ball game.
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Step-by-step guidance to get a diabolo spinning, balance it on the string and correct its position, with tips for beginners.
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Covers court layout, team setup, gameplay, elimination rules, possession changes and how to determine the winning team.
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Introduces paired attacker-and-defender drills to develop speed, feinting, anticipation and directional movement, with four suggested activities.
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Explains court setup, team roles, gameplay, scoring, goalkeeping and fouls for a game using soft foam hockey equipment.
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Explains how to play French Skipping using an elastic loop, with jumping sequences, rhymes and progressively higher challenges.
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Explains how to play the oversized foam version of Noughts and Crosses, including winning combinations and rules for a drawn game.
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Illustrated assembly guide showing the components and construction of the Giant Target frame.
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Illustrated assembly instructions identifying the components, showing how to construct the net and adjust its height.
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Explains this fast-moving tag game, including safe zones, player roles, collecting tags and how players become catchers.
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Covers the three PLAY-Hok sets for different age groups, equipment options, court setup, team roles, gameplay and rules.
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Sets out essential safety requirements for throwing events, covering technique, equipment condition, supervision and safe positioning.
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Guidance for introducing young athletes to javelin, covering grip, standing throws, technique, measuring and progression to competition.
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Illustrated assembly instructions showing how to fill the bases, fit the poles and net, and secure the setup outdoors.
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Guidance for introducing discus throwing, including grip, standing technique, measuring distances and progression towards competition.
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Guidance for introducing hammer throwing, including grip, standing technique, measuring distances and progression towards competition.
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Guidance for introducing shot putting, including hand position, the correct pushing action, measuring and progression towards competition.
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Covers team formats, equipment, playing area, starting play, boundaries, scoring and goalkeeper rules for school lacrosse.
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Explains how to guide a rolling hoop with a stick, with ideas for individual play, group activities and timed accuracy challenges.
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Covers court setup, team positions, gameplay, scoring, goalkeeping and fouls for polo played with soft foam equipment.
Download PDFOrder forms, policies and other general downloads.
Download the 2026 order form to specify products, quantities, sizes, colours, delivery details and payment information.
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Outlines physical activity guidance for children under five, covering daily movement, structured and free play, outdoor activity, safety, inclusion and staff training.
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Record player names, individual performances, scores, good balls, players out and running totals across both innings.
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